RPG Maker Javascript Plugins. . (33 Viewers) Started by Raycat2011; 22 minutes ago; Replies: 2; JS Plugin Requests. Use the plugin command SmartPath. 21 by Shaz Introduction This plugin allows you to set up smart pathfinding for events. Hello everyone! I'm seaching the forums and google up and down to find a working script command for moving events with a parralel process common event. Default MV parallax mapping option and plug ins that work with it, blur. I was wondering what the best plugin would be to have this happen, while still being able to make accurate move routes. Select a motion on the Animation settings tab, then select the frame where you want the footstep sound effect to be triggered. But with Altimit's Pixel Movement plugin on, the character will sometimes jump two times and trigger two switches in a row. Even if your game does not use 8 dimensional movement, the slanting sprites can create a stage like atmosphere. Altimit Pixel Movement [0. Have the camera track an invisible event with a movement route set to always move upwards and have it set to through. Warning :kaoeh: This plugin may fail to trace sight correctly in some circumstances! You are. notRitter 2 years ago (1 edit) (+1)During Tactics Battles (the only battles I plan on using in the game, if it matters), the pixel-movement does not need to be functional. Luckily, out of the plugins of theirs that I am using, most of them do work. Hi everyone! Out of idea, I'm asking here if any brave soul would be able and willing to code a Collision Map plugin for MV. 09. It's on my list. Sample video of Quasi Movement plugin for RPG Maker MV. But it'd require pixel movement, not sure how hard that is to set up in RPG Maker. 8 direction movement and pixel movement for RPG Maker MZ - GitHub - gsioteam/rmmz_movement: 8 direction movement and pixel movement for RPG Maker MZ. RPG Maker Javascript Plugins. but you need to do alot to make it work nicely if you want a real challenge, Pixel Game Maker MV > Tech Support > Topic Details. I've added a Pixel Art Guide to the main post, so people who'd be interested in helping but are hesitant about can find some quick & easy advice that helps in all Pixel Art. Btw if anyone else is struggling with my problem in the previous post, two things will mitigate the issue. It's pretty good. Terms and rules. Copy rmmz_movement. 07. This is a subreddit focused on discussing RPG Maker. RMMZ Found a script to replicate the "Libra"/Enemy Scan effect, but it isn't. Still alive and working on game. Javascript/Plugin Support. It's clear there's some incompatibility going on as. For this event, let’s use one of the default B tiles to make a raft. RPG Maker Javascript Plugins. (I'm unaware of what plugin(s) this was conflicting with. I really have some issues with Victor Sant scripts overall. ,. this plugin also include. RPG Maker MV is Free to play on Steam. DoubleX RMVXA Pixel Movement Thread starter DoubleX; Start date Aug 13, 2015; Tags pixel movement DoubleX Just a nameless weakling. RPG Maker MV Tutorial: EPIC Shoot the targets minigame! Here is a list of some Mini Games I have come across. Cross Engine is what I call the big pile of functions that makes both of them work together, giving both pixel movement and ABS mode. In this window you’ll need to hit the ‘Change Maximum’ button at the bottom left ( Ex. But you know isometric movement angles is different than normal diagonal movement angles on RPG Maker MV. This is a subreddit focused on discussing RPG Maker. @Kes - in that case consider a plugin, e. RPG Maker MV Support. however, movement routes get complicated, sometimes the character will get stuck on the collision map after jumping and I can't seem to fix it no matter how many times i edit the collision map or edit the hitboxes on certain. So what do you have? Both? What is your diagonal movement plugin? Game Development Engines. if VisuMZ_1_EventsMoveCore is loaded first: - CycloneMovement will handle diagonal movement This plugin is for use with (Altimit) pixel movement. You can also specify special treatment for sprite sheets by putting. Hey there, So I've been away from the RPG Maker scene for a good 10 years now. Stairs Movement v1. Rating: N/A. hello and good timezone!! (15 Viewers) Started by andi_star; Today at 3:20 PM; Replies: 1;. ”. Qmovement ( kinda like the best pixel movement plugin, and to modify Colliders on events and map) its awesome to make colliders with new forms and degrees, and is mne of the most popular plugins for that out there, still have a weird compatibility problem when you use it together with your plugin, it would ignore the height movements. . However now I'm trying to use Galv's plugins to get more animation frames along with diagonal walk/run animations. This is a resolution 480 pixels top to bottom, divided by the 48 pixels of one tile from top to bottom. That MIGHT override the autonomous movement while the cutscene is happening. This plugin is for use with (Altimit) pixel movement. Battle enemies have their own motions. I'm using Galv's pixel movement plugin so player touch events now activate when the player's hitbox touches them, not when the player is actually standing on them, like with the standard grid movement. 50β] Thread starter xilefian; Start date Oct 9, 2017;. This is a tutorial for beginners and. I'm making a project with non-human dinosaur characters and to achieve realistic proportions I would like to use longer and/or larger sprites (e. To move diagonally, hold down two direction keys simultaneously. RPG Maker MV Pixel movement and collision. That is what I call "One sprite block" (I will label it as X), and most of your sprites are in a formation where there's 3 sprite blocks in width by 4 sprite blocks in height. . Thread. Anyone is free to implement their own follower AI if they want. This is the pixel movement for RPG Maker MZ! Features: Full controller support (y-axis x-axis) Full mouse/Touch Support. Features: Change default movement speed of walk, dash and vehicles. 5, y=1. I rebuild it in rpg maker mv, here is what the possible code could look like for the parallel Event: Get Location Info:playerRegionID, Region ID, ({playerX},{playerY}) If:playerRegionID = 1 If:Switch1 XXX is OFF Control Switches:#0001 Switch1 XXX = ON Set Movement Route:Player : : Speed:3 :EndRMMV Move Route Tool. $10. Most plug-and-play analog movement solution? (MV) : r/RPGMaker. Creation of original games (henceforth, “User Games”) using the Software (including the computer programs comprising the Software) and the assets (referring to text, music, images, etc. A positive number moves the sprite to the right. Before taking a long break from rpg maker I believed I had completed this event only to return and realize their was a major flaw that I can't seem to correct without breaking what I already have. For those who don't know, pixel movement is characters moving by pixel rather than by tile. Dr Watson's 16 Bit Orchestra, MEGA FANTASY Pixel Monster Pack, Seasons of Harvest - 8-Bit Farm BGM Pack, Seasons of Harvest - Farm BGM Pack. Patreon. Followers can use 8. Actually, the plugins still work for me on the current version of RPG Maker MV (1. 3) Side view enemies implemented. OcRam - Local Coop plugin (for MV) OcRam; Feb 3, 2018; 14 15 16. So, I am currently working on a little something and have tried my best to find a plugin that would allow me to work on it in RPG Maker MV. All tutorials assume you have working knowledge of the basic RPG Maker VX Ace functionalities as well as terminology used during RM development. It's free so just link to it so people know where to get it. A series of plugins for Rpg Maker MZ, with backports for MV. This is useful for following events and enemies that chase the player but keep getting caught on corners or behind walls. Joined Jan 2, 2014 Messages 1,876 Reaction score. Publisher : PLAYISM. For those who want to know, it's:. 0. Though, even if we have pixel-perfect collision, there's still the problem of "character moving into wall because only the top-left corner of the sprite is used to check. Features - Scroll works 360º, so it (should be) compatible with 8D movement plugins; - Allows you to choose the scroll speed and the. From what I've researched these are an entirely different beast then anything I've dealt with so far, I believe I have what it takes to make them, however the biggest issue lies in the movement. Control jump accessibility using regions and events that can. The engine divides the sheet up into characters, then each character block into 4 rows (facing down, left, right, up) and 3 columns (animation frames). Basic Parameter Settings You can set parameters for attack and defense. . MWolf Warper. Screenshot Features Allows the player to jump with the press of a button. then enable that picture as parallax for the map you want it. The only thing that I'd like to change from rpgmaker2003 is actually the movement of the character, of all the characters (sorry if my terminology isn't correct 100%, again, I've been out of this business for a looooong time), so they can move pixel by pixel rather than tile by tile. It can be further constrained to a subsection of the map, panned, and backups of camera settings can be stored and restored. RPG Maker Plugin Downloads Take your game design to the next level with free and open source RPG Maker plugins from Tyruswoo Studio! All our plugins are available for download for use in both commercial and non-commercial projects!. Anyone have any mod suggestions for something to allow free movement? I found a thread suggesting SuperOrangeMovement but when googling it I only saw results saying it is abandoned. :) I was testing an . You probably could make a typical RPG Maker game much more easily in Pixel. First time, long time. Ritter Map Transform (RPG Maker MV) community » General Information. I wana set customize movement to a NPC, but I realized the NPC only move in 4 directions (UP DOWN LEFT RIGHT) when the NPC moves closer to player or away. Line of Sight by caethyril Note This plugin is not designed for use with looping maps or with any plugins that alter tile-based movement (e. Text in a text box continues offscreen Thread starter hornstrong; Start date Today at 9:38 AM; Tags. So for example, tiles in MV and above are 48x48 pixels square. Turn any image into a lovely Pixel Art with one click. 50β] (15 Viewers) Latest: Ancient_Eagle; 45 minutes ago; JS Plugin Releases (RMMV)Usage. One example is movement. It works perfectly without Qmovement but I really wanted to have the free movement so I am trying to make it work. When adding a new animation, a settings window will display when you select the menu button at the bottom of the animation list or select "Create New Animation" from the context menu. With the Rosedale Collision Altering GUI Tool you can specify custom shapes for each tile in any tile set in your. The next RPG maker should tackle the RPG maker "look and feel" and have enough features where at least 4 diff styles in terms of RPG gameplay can be. Features. if this is the only plugin and a few others, you need to alter the plugins a little to play nice and work together better. For example, the player controls a tall sprite that stands a few pixels in front of a stump that is connected to branches of a tree. You can handle all the scripting via easily navigable. itch. If you're unfamiliar with Tiled It's a free map editor, similar to the map editor in RPG Maker but with a lot more freedom and no restrictions on layers etc etc. 1. I put all the frames on the middle row for each character sprite section on the character sheet document and make it play as an animation using the 'Set Movement Route' command. Oct 18, 2023 -10%. Add instructions in rpg maker title (13 Viewers) Latest: Ren_desuku; 40 minutes ago; RPG Maker XP Support. Terrain tags originated in earlier RPGMaker games, those being RPGMaker 2000 and RPGMaker 2003. 1: No difference in RPG maker ace or the picture overlay plug in for parallax mapping, both are crystal clear. Tyruswoo Altimit Movement MZ; RPG Maker MV Plugins. Forums. While moving on a map with Yanfly's core on, there is a slight jitter to the camera/sprite. Easy specific hitboxes for events and maps. 6. Either way, this thread can be closed. In love with multiplayers games since I am a kid and an RPG Maker user since its early version, the release of RPG Maker MV under HTML5 technology motivated my desires to create a working system to allow both creative and developers to seamlessly build the multiplayer universe they want to. RPG Maker MV Support. Optionally you can enable an in-game option menu addition so that your players can toggle it off or on. You then have the rest of the coordinate. The best way to use 16x16 tiles in RPG Maker these days is probably to get MZ, because it has native support for 16x16, 24x24, 32x32, and 48x48 tiles--both in the editor, and in the game. There are two things involved here. 05 > Added 'over event' tag for objects over blocked tiles # > Added Steps. It does look like a bug in MV and I've identified the source of it, so I will investigate further and then make a bug report in the official MV github project. RPG Maker MV. Hi! I have events moving around in the world and upon seeing the player they chase the player. Raizen. ) Making a game and I want the player and all other actors to be able to move around freely. SO I'm not too familiarized with scrips and edits, I use plugins mainly and I have a HUGE problem regarding Qmovement, I want footsteps sound in my game but absolutely nothing works with Qmovement (pixel movement) the only thing that seems to work a little is Yanfly's footsteps plugin but the sounds overlaps craazy , like laser gun sound, I'm. I may as well be the “indie Japanese fanatic” of our staff. 29 > First release # v 1. 50β]. This includes any version from 95 to Unite to any of the console titles. Because I absolutely need the script call to be in a parallel process. Feel free to set all of the other numbers as you see fit. 3. g. In Pixel Game Maker MV, you can set footsteps sounds effects that are played when the characters move. Stairs sign (4 Viewers) Started by kyris1412; Today at 12:00 PM; Replies: 5; RPG Maker MV Support. RMMV MV Collision Map plugin. Just off the top of my head, here are some other free pixel movement plugins that are available for MZ: QMovement, Altimit Pixel Movement, Cyclone Movement, and Ignis Pixel Movement. . This one looks promising: CT_Bolt's Sprite Extras (v1. RPG Maker MV Support. RPG Maker MV Support. Products. The demo has DOES have an adapter plugin that enables Cyclone-Movement to grant pseudo pixel movement as well. If you have more, show me! Spinning wheel of prizes: (by Galv). One particle can be set for each layer. This script provides support for eight-directional movement in your game, adding support for diagonal movement. MZ Version; MV Version; Movement. General lighting, pushed around south wall doors a bit, touched up the hedge wall and tree wall so they look a bit better and so the tree doesn't cause issues on cliff edges. Legacy Engine Support. Pixel Game Maker MV is focused on action games, but it has a larger versatility than RPG Maker MV even with plugins. The grid-based nature of RPG Maker doesn't really lend itself to fluid movement. if you're using my EST - EVENT SIZE AND TRIGGER. Adding Animations. Like having a slight delay between when the second actor follows. RPG Maker MV, replaced the standard MV grid based movement with a more flexible pixel movement system. If my position is currently (0. But just to throw it out there, in case people misinterpret your post and think that MZ has a lack of pixel movement plugins: there are actually quite a few options. EduardoGaray . . Please do not re-post this script or attempt to pass it off as your own. Most of the animations excluding tiles that can be placed in scenes, such as player characters and enemies, items, all kinds of gimmicks, and displays (UI), can be managed here. MZ Version; MV Version; TimeI use galvs pixel movement plugin which disables clicking. RPG Maker MV Support. Supported:working on a unique tag system with rows. I'm not sure if I'm the only one who finds the default animations in RPG Maker to be sort of choppy. In case anyone else runs into this issue, YEP's Event Spawner & Morpher work perfectly fine with the Altimit Movement plugin! I also actually find Altimit's movement to somehow feel smoother and more responsive than Galv's Pseudo Pixel Movement, but no way to tell whether that's just a sort of placebo effect. Game maker, doesn't have the UI laid out for you. To offset sprites using the event notetags, using the following below: Event Notetags: <Sprite Offset X: +n> <Sprite Offset X: -n> - Replace 'n' with the number of pixels you wish to offset the horizontal position of the sprite by. This zoom worked out well and I was able to do all the art in very few pixels easily. (Since it has its own movement system. js) will result in the most recently-loaded definition being used. It also gi. Slower camera speed and pixel movement. Raizen. . 1 Introduction: This plugin allows you to easily change the default movement speeds in your game. So i thought there must be some function that stops the player's movement when the event is triggered. I am using Rpg Maker MV 1. Pixel Movement. I uploaded all my unfinished demo projects to be used for anyone, i hope someone will. The label for this menu option is configurable. Game Development Engines. I would not advise using any pixel-based movement plugins with this plugin as it appears to outright refuse to work with any of them, including analog move. AwesomeCool Bratty and spoiled little sister. Hakuen Studio Jump System for RPG Maker MV MZ by Hakuen Studio A jump system with flexible conditions for enable/disable the jump! hakuenstudio. For our first moving platform, let’s keep things pretty simple. If you want to create some large open world game with pixel movement, it would be better off creating lots of maps that are "stitched" together to look like 1 single map. Legacy Engine Support. Jaguer91. ShadowDragon Realist. RPG Maker Javascript Plugins. To make sure it works within RPG Maker MV and to make it as rock-solid as possible there is a heck of a lot of code complexity to cover all the edge cases. . free simple pack containing some animated sprites. Like this: XXX (Facing Down) XXX (Facing Left) XXX (Facing Right) XXX (Facing Up)We would like to show you a description here but the site won’t allow us. . ) 2- Make your main character tilt when running. I started by using pictures to represent the actors and I establish their pixel X and pixel Y coordinates. 99-50%. These range from adding in old capabilities from previous iterations of RPG Maker to more mainstream techniques found in other game engines. . I tried to find here in the MV Plugin List and direct on Google but I couldn’t find anything. . Not open for further replies. 0) Creator name sigureya Introduction Mano_InputConfig is a key config/gamepad config plugin that is mainstream in the RPGmaker MV community in Japan. Check the box to make it repeat. The solution is to make the camera 1 pixel wider/taller, keep the camera coordinates rounded, and offset the camera surface by coordinate fractions when drawing it to the screen, Thus achieving smooth, sub. Quxios Plugins Tutorials. yanfly region restriction doesn't work with it and some edits are needed. There is a lot of complexity for solving these edge cases, which is probably the biggest problem the Plugin has right now. . $8. There are a lot of reasons I didn't update WolfPad, but the simplest reason is just that MV's. Depending on your specific game, visual style, and taste, this can vary from being an acceptable sacrifice to An Insult To Life Itself. Hey everyone. I've tried using "Move player" events but they dont seem to work well and are generally very clunky. Card game Plugin. Pixel Movement Replaces the default movement and collision system with vector-based movement and polygon-based collision. Discord Invite: 'Plugging MV' is a series where I showcase interesting (community-made) plugins for RPG Maker MV, as I discover th. The following events will move very similar to the. Very useful for mini-games and picture-based menu systems. I've been having trouble with getting collisions just right for my game, I am using pixel movement and if I want someone to collide with something, they have to collide with the whole tile, opposed to only colliding with the part that is not transparent. (Seriously, not a lot of RPG Maker games are using this. Basic Animation Data. Trigger: Event Touch not triggering (10 Viewers). so it can work out nicely if it works outstanding beyond it. JS Plugin Releases (RMMZ) Gamepad Extender MVZ (4/11/2021) That's right, I'm alive. RPG Maker MV Support. Pixel movement plugin. g. It's superb but doesn't support diagonal sprite. MV also doesn't really a Z axis, so you can't make use of that aspect of isometric,-and if you're doing pre-baked backgrounds, you'll have trouble. 02/06/2013 01:58 AM. When a "Displayed Frame Count" is set, the default frame count will be set to that value when adding new frames. We've updated mvplugins. there are a few plugins for that, but they all have problems because the engine never was intended for pixel movement. Looking at your videos, it seems to run pretty fluidly considering sprite count and concurrent pixel detection management. reReddit: Top posts of August 20, 2020. Then at the end of the cutscene, do another Set Move Route, choose the event as the target, but don't enter any movement commands. Ideally the tree portion would appear “below” the character sprite while this is the case. Imagine an NPC that should walk along a set certain route, e. 1. It also includes bugfixes, and QoL features that came up when I was doing things (most of my notes to self thread is included). Main Character Sprite Offset. Would still be nice if someone knows a solution for people who don’t want pixel movement though. About. $13. New comments cannot be posted. 99. This is why most action RPGs made in RPG Maker tend to feel so unnatural to play, even with things like pixel movement. Also, random battles don't appear to be triggering, presumably because the player isn't actually moving from tile to tile but being teleported there by Transfer Player. ---. Latest Posts. Switch between grid and pixel movement. It's a really cool effect and it creates a better gameplay. Game Development Engines. This plugin I would need however could not be found by me so far after about 20 minutes of search. it could be an easy fix on a global scale if pixel movement has a "rate" to move (rate for pixel to walk) so that part could be target for "leaving" prints or "giving" sounds effect based on that rate. 6. Altimit Community. 10. js(ver. You can also set whether to accelerate when moving, whether the incline of slopes should have an effect on movement, and so on. . IT IS A NO-CODE GAME. 01 - 2012. . Make sure the repeat box is unchecked. Resource Central. This plugin changes the default grid based movement of RPG Maker MV and MZ and allows Pixel Movement, and calculates collision based off of user defined geometry. I've been thinking about making an RPGMaker MV game with pre-rendered 3D graphics. Galenmereth. You can also adjust the loop settings. i believe the new visustella has the diagonal movement along with 8 directional animations so its good that MZ is quickly having options for diagonal movement. Dice Roll winner out of 4 players (16 Viewers) Started by Kylecox011; Today at 1:01 AM; Replies: 3; RPG Maker MV Support. Here you can see the little bit of. It'll run primarily on the gpu, minus cpu for minor things like animations. Automatic moving platform Thread starter nebm; Start date May 25. Raizen. Hey guys! I'm just here to show off some diagonal sprites I made for quasi movement. Shaz's character anchors works in both MV and MZ, and lets you displace sprites from their default positions with an easy note tag. any help or website will be appreciated. If the character is standing a few pixels behind the stump, the tree branches would appear “above” the sprite. Add an impulse feature that changes the jump distance if the player is walking or dashing! Can block Jump with the region, event note tag, or. JS Plugin Releases (RMMZ) DBS Diagonal Move (8 directions) - RPG Maker MV, MZ Created by iAmDigs This plugin allows characters to move in 8 directions. It's tile-based, and the default is x=0. Mighty Mouse Plugin for RPG Maker MV. So right now, I am building a tactical rpg, so I want the characters to move on a gird and lock to positions on the grid and the cursor (which is player controlled) should also only ever be completely on a tile, never half between two of them. . Inputting the individual move route commands by. 50β. . But, I don´t know how to put them together in a sprite sheet and keep the true 16-bit feeling in it. . 500 Sprites, 3 Heroes, 8 enemies, 50 Weapons. 06. doing sprite sheets in my game ever again OMG. There are no parameters to set. I came across some really cool stuff for Ace and VX like this one: Smooth Picture Movement And even found this on the MV list: PMFX Picture motion But the download link is broken. “Rosedale Collision Altering Plugin is an RPG Maker official map plugin, which changes how collision detection works in your project. This includes any version from 95 to Unite to any of the console titles. Events & Movement Core I think whats really missing from most of the diagonal plugins is more follower control. I suspect you are looking for an MV version of this plugin but this is for rpg maker mz. Hi! You. Here is a list of Notetag (s) that you may use. This Script Call list applies to both RPG Maker MV and RPG Maker MZ. Going with pixel movement, you can achieve something similar, but better. This script allows to replace the tile based movement where the player walks a whole 32 pixel tile each step with one that he walks only 4 pixels. The standard RPG Maker Move Towards Player command is actually working, it's just that it's only moving by one pixel, where as the rest move by 48 pixels. This script allows to replace the tile based movement where the player walks a whole 32 pixel tile each step with one that. . Requested Plugin: A pixel movement plugin for MZ. Not sure whether it supports plugin commands for pixel movement plugins and projectile plugins (especially those by Galv)… If those aren’t supported in that plugin. If you're just adding it for the sake. There's also course correction when h. there is also altimit pixel movement (this is basicly one of the best) and really smooth, but it doesn't work with YEP_RegionRestriction, and can conflict with other plugins, and while its a perfect base, it MUST be modified a bit or ALOT to work with other plugins you use. Controls: Movement: Arrow Keys Add Chicken: A Remove Chicken: Y Attack: XDiagonal Movement FPS Drops & Stuttering. Products. Reactions: PixelatedBree, AquaEcho, Bex and 13 others. g. Motion Animations. but they can be called up to do an assist. . but unlike actually switching actors, everyone is still on screen, just switching rows. Latest Profile Posts. Home. For a parallax map in MV, you need to name the map picture with a ! at the beginning of the filename and then place it in the parallax folder. Remember to extract the files from the archive before trying to open the project in RPG Maker MV. Grid Movement. Or I can forgo that and simply write an extension script that allows players to write movement paths from the. This script adds additional mouse related functionality to MV including drag & drop. We would like to show you a description here but the site won’t allow us. there are ways to calculate between pixel coordinates and map coordinates, but the pixel coordintes on the screen will not. But for this plugin I can you can be save making maps under 150x150, not sure haven't really tried much large map testing. The main problem here is that the event collision will still be grid-based even with pixel movement and that often causes problems with triggering events. Relaxing RPG Farming styled tracks for your game! ELV Games. RPG Maker MV Support. The Events & Movement Core plugin adds a lot of new functionality in terms of event flexibility and movement options to RPG Maker MZ. 99. Using colliders enabled more accurate collision checking with dealing with pixel movement. Each 1 tile wide path is where a door will go, except for the hidden door which will have a wall in the way before opening it. MBS - Smooth Scroll (1. You can also set the movement unit of the event (one step movement, half step movement, etc. So recently i came across some diagonal plugins and i thought it was a good idea to mix it in with a pixel movement plugin. 2 MZ Version tested on Release version. The only one I could find for MV is the QCollisionMap. 4 from a macbook. So I am trying to figure out this compatibility issue between Galv's pixel movement and Yanfly's core plugin. Oct 12, 2023 -10%. This script also adds support for eight-directional character sprites, allowing you to face the appropriate direction when you are moving diagonally. Since the tiles are 48x48 pixels, I then use variables called DestinationX and DestinationY to determine. I planed to use Yanfly Engine Plugin. This script provides support for eight-directional movement in your game, adding support for diagonal movement. . Animation as in, changing of the character sheet to something else for a short duration to give the illusion of animation. I just need an editable parameters for the delay to space out every sound and make the walk realistic. I want the player to be able to move up and down the stairs freely, while being forced to move diagonally. and I figured about the sprite upscaling thing. without scaling or extending the pixel-count do to scaling. hitboxes and tiny movements feel alot more natural than something grid-based movement and trying to attack in a grid-based system. Turned out, the "Diagonal-Movement" plugin changed the output of the "character.